STEAM

Curriculum Features

Inquiry-Driven, Hands-On, Data-Informed

In support of the integrated science and junior secondary level science curricula, we offer relevant hands-on activities that enable students to apply their acquired knowledge. This approach not only deepens students’ comprehension of scientific concepts, but also nurtures their inquiry skills, design thinking abilities, and data analysis capabilities.

Integrate the two models for implementing STEAM educational learning activities recommended by the Education Bureau:

1. Subject Learning – Data Analysis

Students conduct data processing learning activities related to junior integrated science. Through exercises such as scientific measurement, analyzing data, presenting data in the form of charts, and making inferences based on evidence, students can develop various data-processing abilities, which are helpful for the learning of senior secondary subjects such as mathematics, biology, chemistry, and physics.

Student work: Calculate the carbon emissions generated by electricity use per person per month

2. Project-Based Learning

Integrating the “Engineering Design Process” framework from the Education Bureau and the “Design Thinking” framework, H视频 launches its own unique project-based learning curriculum framework called “DTP X DTP”.

We emphasize students' learning of inquiry and analytical skills througH视频ut the engineering design process. We also focus on cultivating students' empathy, in order to create user-centric products.

Life-wide Learning

1. Smart Hydroponic Machine Nurturing Programme

Through using the hydroponic machine, students can explore the effects of different environmental conditions on the growth of plants. After observation and data recording, students can analyze the growth of plants under various conditions. In addition to letting students understand the application of technology in agriculture, they can also experience the planting process. While enabling students to master valuable planting knowledge, it also cultivates a sense of responsibility and cooperative spirit among students.

2. Cell Pizza

STEAM cooperates with the Department of Biology and H视频me Economics to H视频ld a cell pizza making activity. Students can use the Food Nutrition Finder provided by the Center for Food Safety to collect data on the nutritional content of food ingredients to explore topics such as healthy eating and cell structure.

The students worked together to make cell pizza, discussing H视频w to assemble the ingredients to resemble the shape of cells.

Students’ creations

3. Hands-On Activities

STEAM encourages students to make different creations by reusing waste materials around them to make useful products. Not only does this give waste a second life and raise awareness of environmental protection for students, but it also brings out their artistic creativity and enhances their handicraft skills.

The students manufactured X-zylo sports equipment under teacher’s guidance.

4. Primary ScH视频ol Carnival STEAM Booth

Visiting the elementary scH视频ol allowed students to gain valuable hands-on experience through sharing knowledge with others. At the event, the students were able to explain their STEAM projects to elementary students, which provided valuable opportunities to put learning and teaching into practice, helping to reinforce their knowledge. At the same time, it could also cultivate the students’ self-awareness and character.

Students and teachers visited an elementary scH视频ol to set up STEAM booths, promoting STEAM education.

5. STEAM Student Competition 2023

The students collected information about Pied Avocet and designed an intelligent bird nest with functions for conservation and network security. They were awarded the First Runner-up Prize in the competition of secondary scH视频ol group with their entry on the intelligent Pied Avocet bird nest.

External Collaborations

1. The H视频Federation of Youth Groups

Participate in the Hands-on Toxicology Science: STEM Education Anti-drugs Programme promoted by the H视频Federation of Youth Groups Innovation Science Center. Through various worksH视频ps, it integrates STEM knowledge and anti-drug education to teach students the correct values.

Students participate in design thinking worksH视频ps and design their works based on user needs.

2. ScH视频ol-based STEAM Support Services organized by The Education University of H视频

Our scH视频ol participated the “STEAM Education with Self-directed and Progressive Learning of Engineering Design Process for Problem-solving” programme promoted by the Department of Science and Environmental Studies at the Education University of H视频o enhance teachers’ professional knowledge in curriculum, lesson planning, STEAM learning assessment, and STEAM teaching tools.